Experimental Design Details
Workers and firms: At the beginning of the experiment, 12 subjects are randomly selected to form a random matching group, and it is fixed throughout the experiment. Subjects within a random matching group play the 20 rounds of the game in one of four treatment orders. Among the 12 subjects, 6 are randomly assigned the role of the worker, and the rest are assigned the role of the firm. These roles are kept throughout the experiment. At the beginning of each round, 12 subjects are randomly divided into 3 matching markets, each consisting of 2 workers and 2 firms. The workers are denoted by the names “Lemon” and “Mango”, and firms are denoted by the names “Yellow” and “Green”. In each round, the subject with the role of worker could be either Lemon or Mongo, with equal chance; while the subject with the role of firm could be either Yellow or Green, with equal chance (Our pre-randomization ensures that, across 20 rounds, each subject experiences a balanced mix of easier firm roles and harder firm roles (as described in primary outcome variable 4). A worker can only be matched with a firm, or one can choose not to be matched with anyone.
States of the matching markets: In each matching market, there are three possible states, denoted as “Sunny”, “Cloudy” or “Rainy”. The probability of each state is one third. The workers are always informed of the state, while firms are not. Across the 20 rounds, the states are randomly and independently determined (pre-randomization). All the players can view the payoff matrix of the matching market, which shows the payoffs of the worker and the firm, for each possible match under each possible state. The payoffs of not matching with anyone is 10; the matching payoffs can be greater or smaller than 10.
The matching protocol: In each matching market, both firms and workers can propose to each other, they can only propose to one opponent each time. When a proposal is sent out, the receiver has 15 seconds to reject/accept; if no response in 15 seconds, it will be automatically rejected. As long as the market does not end, the matching status is temporary, any person can still propose and/or accept proposals. When a new match is reached between agents A and B, their previous matches become invalid. The market runs for a minimum of 60 seconds. A counter and a matrix showing all possible matching payoffs are displayed in a public info area. When two agents form or dissolve a match, their joint payoff cell lights up or dims, respectively, and the counter restarts from 60 seconds. The market ends either when the counter runs out or when everyone in a group clicks the ‘End’ button, which becomes available after the initial 60s.
Earnings: At the end of the experiment, we randomly select 4 rounds for final payment. We choose the payoff number carefully such that the expected earnings (as predicted by theory) of workers and firms do not vary. Subjects also receive a show-up fee.