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Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game
Last registered on September 18, 2019

Pre-Trial

Trial Information
General Information
Title
Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game
RCT ID
AEARCTR-0003984
Initial registration date
March 07, 2019
Last updated
September 18, 2019 1:17 PM EDT
Location(s)

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Primary Investigator
Affiliation
Centre for Economic and Regional Studies, Hungarian Academy of Sciences
Other Primary Investigator(s)
Additional Trial Information
Status
On going
Start date
2019-04-01
End date
2020-02-28
Secondary IDs
Abstract
We study the effects of various elements of supervisory communication - peer performance information and subjective feedback - on the effort and performance of individuals. To do so, we randomize the provision of such communication elements during a simple online game of visual perception. The game is advertised as a challenging game of self-improvement using social media outlets. We study the effect on various outcomes: intensity of play and number of games played (effort), as well as accuracy and game score (performance). We study the mean effect on players, as well as the effect on subgroups based on task-related confidence and gender.
External Link(s)
Registration Citation
Citation
Lovasz, Anna. 2019. "Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game." AEA RCT Registry. September 18. https://doi.org/10.1257/rct.3984-2.0.
Former Citation
Lovasz, Anna. 2019. "Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game." AEA RCT Registry. September 18. https://www.socialscienceregistry.org/trials/3984/history/53668.
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Experimental Details
Interventions
Intervention(s)
The intervention includes elements of performance feedback (leader board) and subjective feedback (encouragement, praise, trash talk), given prior to and during the online game.
Intervention Start Date
2019-04-01
Intervention End Date
2019-11-30
Primary Outcomes
Primary Outcomes (end points)
We plan to measure individual effort (number of games played, intensity of game playing (clicks)), as well as performance measures (accuracy of clicks, game score).
Primary Outcomes (explanation)
Secondary Outcomes
Secondary Outcomes (end points)
Secondary Outcomes (explanation)
Experimental Design
Experimental Design
We collect data using an online game that is advertised using social media outlets.
During the 2 minute game, treatment is given using pop-up text boxes using simple phrases and graphics.
Treatment is randomized among the interactions of two dimensions: (1) performance information and (2) subjective feedback.
Experimental Design Details
Not available
Randomization Method
Randomization via computer (algorithm).
Randomization Unit
Randomization will be done at the individual game session level.
Was the treatment clustered?
No
Experiment Characteristics
Sample size: planned number of clusters
1 online game
Sample size: planned number of observations
8000 individuals
Sample size (or number of clusters) by treatment arms
1000 individuals for each treatment arm (8 arms including control group)
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
IRB
INSTITUTIONAL REVIEW BOARDS (IRBs)
IRB Name
IRB Approval Date
IRB Approval Number