How do youths learn altruism and equity? Estimating the impact of embedded ethics in education on social preferences

Last registered on May 17, 2023

Pre-Trial

Trial Information

General Information

Title
How do youths learn altruism and equity? Estimating the impact of embedded ethics in education on social preferences
RCT ID
AEARCTR-0010171
Initial registration date
October 04, 2022

Initial registration date is when the trial was registered.

It corresponds to when the registration was submitted to the Registry to be reviewed for publication.

First published
October 05, 2022, 11:31 AM EDT

First published corresponds to when the trial was first made public on the Registry after being reviewed.

Last updated
May 17, 2023, 11:58 PM EDT

Last updated is the most recent time when changes to the trial's registration were published.

Locations

Primary Investigator

Affiliation
World Bank

Other Primary Investigator(s)

PI Affiliation
World Bank
PI Affiliation
National University of Singapore
PI Affiliation
World Bank
PI Affiliation
Harvard University
PI Affiliation
Harvard University

Additional Trial Information

Status
On going
Start date
2022-10-04
End date
2023-06-30
Secondary IDs
Prior work
This trial does not extend or rely on any prior RCTs.
Abstract
The current study investigates the impacts of the embedded-ethics software coding education program with a sample of 200 students in Arusha Girls’ Secondary School in the United Republic of Tanzania. The study randomly assigns the sample into two treatment groups - one where students code interactions of virtual “Standard Nash” agents that only take account of the benefit to oneself, and another where the students code interactions of virtual “Altruistic-Equitable” agents that are interested in not only one’s own benefit but also others’ - and a control group for which no program activities are taken place. Through such random assignment to the intervention, this study plans to study the impact of the embedded-ethics digital education program on students’ i) social preferences in altruism, equity, and inclusion, ii) psychosocial well-being, and iii) other auxiliary socioemotional-learning indicators, such as their interest in STEM (Science, Technology, Engineering, and Mathematics) fields and gender-based attitudes.
External Link(s)

Registration Citation

Citation
Chen, Daniel et al. 2023. "How do youths learn altruism and equity? Estimating the impact of embedded ethics in education on social preferences." AEA RCT Registry. May 17. https://doi.org/10.1257/rct.10171-3.2
Experimental Details

Interventions

Intervention(s)
The pre-coded lessons follow a culturally adapted narrative in which the agents play interaction games in which one agent makes a proposal to allocate limited resources for two competing objectives. Throughout the intervention, across 4 to 5 classes, students are assigned to one of the two versions of the pre-coded lesson plan.
Intervention Start Date
2022-10-05
Intervention End Date
2023-02-28

Primary Outcomes

Primary Outcomes (end points)
Our main families of outcomes are (1) responses on the three social interactions; (2) responses on the dictator game and equity game; (3) responses on interaction-related psychosocial wellbeing (midline/endline only).
Primary Outcomes (explanation)
(1) Three social interactions are ultimatum game and variations of the ultimatum game; (2) we follow the classic dictator game and dictator-equity game used by Rao (2019); (3) for each social-interaction outcome, we ask one follow-up question adapted from the Students’ stress rating scale used in Balamurugan & Kumaran (2008), asking students’ feelings about the outcomes of each interaction on the previous survey.

Secondary Outcomes

Secondary Outcomes (end points)
Our auxiliary families of outcomes include self-reported measures of (4) social preferences in respect to altruism/equity/disability inclusion; (5) general psychosocial wellbeing; (6) STEM attitudes; (7) gender attitudes; (8) frequency of blood donation; (9) social attitude; (10) the level of digital exposure.
Secondary Outcomes (explanation)
(4) 15 Questions are adopted from the World Value Survey (2022) and Afrobarometer (2021), and Olaleye et al. (2012) in order to measure social preferences in respect to altruism/equity/disability inclusion; (5) We construct a psychosocial well-being index by adopting questions from Cohen's Perceived Stress Scale (1983) and Diener's Satisfaction With Life Scale (1985); (6) We construct a STEM interests index through questions adapted from the Career Aspiration Scale used in Gregor and O'Brien (2015); (7) The gender attitudes index is adapted from the similar index used in Ahn et al. (2022); (10) We measure the level of digital exposure through the framework of DQ (Digital Intelligence) used to measure literacy and skills.

Experimental Design

Experimental Design
This current study uses a randomized trial to study the impacts of the embedded-ethics software coding education program. Throughout the intervention, across 4 to 5 an-hour-long extracurricular classes, students are assigned to two treatment groups and a control group.
Experimental Design Details
For one treatment group of students, they are assigned to a version of the pre-coded lesson plan through which they learn how to code decision-making processes of SN (Standard Nash) agents that are interested only in their own payoffs. For another treatment group of students, they are assigned to a different version whereby they learn to code decision-making processes of AE (Altruistic-Equitable) agents, whose interests include payoffs to others. The two versions of the lesson plan share the common structure of containing three sets of game: i) two-player proposal game; ii) three-player proposal game that involves a bystander who receives the benefit equivalent to that of the responder (representing the concept of negative externality); and iii) three-player proposal game that involves a bystander who receives the benefit equivalent to that of the proposer (representing the concept of positive externality). Students learn how to simulate the decision-making logic in the assigned lesson plan by answering questions that review the algebra behind the decision-making processes of both proposer and responder, and by using block-based coding on the Scratch platform to code and simulate such interactions.
As for the data collection instruments, trained enumerators conduct surveys to collect participants’ demographic information, their responses to the pre-set ultimatum game exercises, and their answers to a set of questionnaires examining their interest in STEM, gender attitude, social preferences with respect to altruism, equity, and inclusion, and their psychosocial well-being. Along with the survey, students are also asked questions on activities with real consequences, such as making allocation decisions out of survey-provided funds (specifically designated for the purpose of the exercise) to financially support households with under-resourced children or children with disability. The games and the surveys are conducted three times, once at the beginning of the intervention, once immediately after, and one a few months after the conclusion of the intervention.
Randomization Method
Randomization done in office by a computer
Randomization Unit
Individual
Was the treatment clustered?
No

Experiment Characteristics

Sample size: planned number of clusters
Individual randomization
Sample size: planned number of observations
211 students
Sample size (or number of clusters) by treatment arms
85 control, 62 Standard Nash, 64 Altruistic-Equitable
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
The MDE for our main outcome is expected to be between 0.464 standard-deviation units (without controls) and 0.325 standard-deviation unites (assuming controls absorb 30% of residual variation).
Supporting Documents and Materials

Documents

Document Name
Model Specification
Document Type
proposal
Document Description
Specification of Models
File
Model Specification

MD5: afb05aafd0431c39e281fd82be566f23

SHA1: 1617419f9a709940d297e1b50e1a29260ddb7acf

Uploaded At: March 24, 2023

Document Name
Endline Survey_English
Document Type
survey_instrument
Document Description
Endline survey form in English
File
Endline Survey_English

MD5: 2e8e753e33418d716beb0dc38aea6c44

SHA1: a57a2228c6021287f392372d13880f27b200547c

Uploaded At: March 24, 2023

Document Name
Endline Survey_Kswahili
Document Type
survey_instrument
Document Description
Endline survey form in Kiswahili
File
Endline Survey_Kswahili

MD5: 0c9e6d82edf6755334ddb8dbd8bfe716

SHA1: b4cdc4b4e99d59c4be61ab1dfdc157b8fea8ab73

Uploaded At: March 28, 2023

IRB

Institutional Review Boards (IRBs)

IRB Name
National University of Singapore Business School Faculty Ethics Review Committee
IRB Approval Date
2022-08-12
IRB Approval Number
SP-22-0720
Analysis Plan

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Post-Trial

Post Trial Information

Study Withdrawal

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Intervention

Is the intervention completed?
No
Data Collection Complete
Data Publication

Data Publication

Is public data available?
No

Program Files

Program Files
Reports, Papers & Other Materials

Relevant Paper(s)

Reports & Other Materials