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Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game
Initial registration date
March 07, 2019
March 08, 2019 3:59 PM EST
Centre for Economic and Regional Studies, Hungarian Academy of Sciences
Other Primary Investigator(s)
Additional Trial Information
We study the effects of various elements of supervisory communication - peer performance information, encouragement, and praise - on the effort and performance of individuals. To do so, we randomize the provision of such communication elements during a simple online game of visual perception. The game will be advertised as a challenging game of self-improvement using social media outlets. We study the effect on various outcomes: intensity of play and number of games played (effort), as well as accuracy and game score (performance). We study the mean effect on players, as well as the effect on subgroups based on task-related confidence and gender.
Lovasz, Anna. 2019. "Supervisory Feedback, Effort, and Performance - a Randomized Experiment Using an Online Game." AEA RCT Registry. March 08.
The intervention will include elements of performance feedback (own best score, leader board) and subjective feedback (encouragement, praise), given prior to and during the online game.
Intervention Start Date
Intervention End Date
Primary Outcomes (end points)
We plan to measure individual effort (number of games played, intensity of game playing (clicks)), as well as performance measures (accuracy of clicks, game score).
Primary Outcomes (explanation)
Secondary Outcomes (end points)
Secondary Outcomes (explanation)
We will collect data using an online game that will be advertised using social media outlets.
During the 2 minute game, treatment will be given using pop-up text boxes using simple phrases and graphics.
Treatment will be randomized among the interactions of two dimensions: (1) performance information and (2) subjective feedback.
Experimental Design Details
Randomization via computer (algorithm).
Randomization will be done at the individual game session level.
Was the treatment clustered?
Sample size: planned number of clusters
1 online game
Sample size: planned number of observations
Sample size (or number of clusters) by treatment arms
1000 individuals for each treatment arm (9 arms including control group)
Minimum detectable effect size for main outcomes (accounting for sample design and clustering)
INSTITUTIONAL REVIEW BOARDS (IRBs)